Crysis: Warhead isn't really Crysis part 2. Guys at EA figured they had this awesome graphics engine and should make more games from it. Cut out the FAIL asteroid swimming and 1/2 the levels and presto-bingo you have "Warhead". The entire game start to finish took me 3 hours to play.
Story line: You play Codename: Psycho, who is fighting the Koreans and the aliens at the same time Codename: Nomad is fighting on the other side of the island in Crysis. There is no story line. You interact with Nomad... never. You can't really fit much plot or gripping allure in 3 hours of play. If you played Crysis, you know whats gonna happen before it does (plus on this you don't get to fight the mothership from the USS Constitution).
Fun Factor: They removed the arena play. You grind from the beginning of one level to the end, load level 2: grind again. They also removed all need to use the suits different abilities. You can leave it on shield mode, equip the Scar or the type 56 and the Gauss gun and shoot your way through.
Graphics: Sweet! Exact same engine as Crysis. Same attention to detail. Same fully fleshed out environment. Plus from there I have proof Koreans read western girly mags.
Weapons: Fail! When there's so little options I get grumpy. Plus they cheaped out Warhead by removing the silencer effect from the assault rifles. You can snipe with a silenced Type 56. That and the pumped up the stopping power of the 9mm para round; it now is a more powerful round then the 5.56 Nato.
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