Theres a reason this game was given the "game of the year" award for 2007
This game is fast paced, covers a wide variety of game play, and is designed to never be thrown in the "Boring" category. This is also one of the first FPS' that doesn't have HP. You're wearing Kevlar so when you get hit it knocks the wind outta you. Getting hit too many times in a row without stopping to catch your breath= asphyxiation.
Story Line: You follow the lines of a USMC and an SAS operative.
The story mostly happens in Iraq but has a few flashback missions. No plot mind blowers but the story in an integral part of the game play
Fun Factor: As part of different military operations you can't exactly do whatever you want mostly because you're off to save the world (or a stranded tank) and you don't have the option have fooling around. But theres so much to this game that is amazing. They copy real tape footage of those satellite planes as you provide cover for troops. Theres even a mission where all you gotta do is snipe 1 bad man, but you gotta take wind factor, Coriolis effect (the fact that gravity doesn't affect the path of a long distance bullet as much as it does something that's touching the earth. In other words shooting someone a mile away when he's standing still makes it trying to shoot a moving target), and bullet flight time into account. Only downside is: it's too short, I wanted to keep playing and playing.
Graphics: Schweet. Not an overkill but they fleshed it out pretty nicely. They also used a sweet graphics engine. You won't be blown away like you will be with "Crysis" but you will say "niiice" a few times.
Weapons: Tons of them, realistic, fun. GET SOME!
All in all "Game of the year"
Wikipedia on Gaspard-Gustave Coriolis: The coordinate system that is used to specify the location of the point of firing and the location of the target is the system of latitudes and longitudes, which is in fact a rotating coordinate system, since the Earth is rotating. For small arms, this rotation is generally insignificant, but for ballistic projectiles with long flight times, such as extreme long-range rifle projectiles, artillery and intercontinental ballistic missiles, it is a significant factor in calculating the trajectory. During its flight, the projectile moves in a straight line (not counting gravitation and air resistance for now). Since the target is co-rotating with the Earth, it is in fact a moving target, relative to the projectile, so in order to hit it the gun must be aimed to the point where the bullet and the target will arrive simultaneously.
When the straight path of the projectile is plotted in the rotating coordinate system that is used, then this path appears as curvilinear. The fact that the coordinate system is rotating must be taken into account, and this is achieved by adding terms for a "centrifugal force" and a "Coriolis effect" to the equations of motion. When the appropriate Coriolis term is added to the equation of motion the predicted path with respect to the rotating coordinate system is curvilinear, corresponding to the actual straight line motion of the projectile.
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